![]() The same is true of the little snippets of voice acting: the Warlock, for example, is excellent, and has me laughing with glee on every 50-kill combo, whereas Medella is simply awful and would have been better not voiced at all. ![]() Sound effects are variable, with some really good ones and others that grate - and for a game in which you’re likely to use a favoured power many thousands of times, having an annoying sound effect attached to that power is rather painful. I wouldn’t buy the soundtrack, but I didn’t turn it off either, though I did notice a lot of repetition of the same few tracks quite often. Music is good and fits the game perfectly, with a sort of dark fantasy feel to it. It’s not the sort of game with which I expected to have performance problems. Sadly, when it enters this slideshow mode it tends to discard controller button input on occasion, too, making it not quite as much fun to play as it should be. #CHRONICON BUILDS PC#Animations are mostly pretty good when the game can keep up with them, but playing on an i5 desktop PC with an RX5700 video card, the game slowed to a crawl often when there was a lot going on - particularly with my five summoned skeletons running amok. There’s no visual impact on equipment changes, so your character wearing a cloak and crown looks the same as when wearing armour and helmet. And those zoomed-in parts really should be removed just play the scripted interactions at the normal zoom level and be done with it! They’re not terrible, but for the most part they’re not great either. It does have a lot of pretty nice-looking fancy effects for a pixel-graphic game, and a fairly large array of objects, enemies, and world tiles, but it also has some zoomed-in “cut scenes” that are truly hideous to behold in 4K on a 28″ screen (I can only imagine they’d be even worse on a larger screen). The game is presented in a sort of “2.5D” view with blocky-looking pixel graphics. Look, I’m going to just come right out and say it: Chronicon is pretty ugly. The presentation of it detracts from its appeal, though, with the fairly ugly speech dialog boxes being somewhat hard to read at 4K, even after playing around with the numerous UI settings, and the delivery being broken into small chunks for display through the useable, but not overly pleasant, UI. ![]() The writing itself is fairly good, though there are occasional grammatical errors. So while - at least for the first two acts, anyway - the setting does detract from really caring a lot about what’s happening, it does give the option of a lot more variation when compared with more traditional ARPG stories. The first is delving into dark dungeon-like religious buildings in search of a priestess gone bad, while the second begins in a bright green forest against the backdrop of a human-elf war. I’ve only seen the first two so far, but they’re completely different. ![]() The game is divided into five acts, each of which portrays a different hero (I think) in a completely different battle. There’s certainly none of the world-ending fear that drove me in Diablo II, at any rate. But now that I find out more details through actually playing the game, for me I feel that it takes away from the immersion and importance of my actions: effectively all I’m doing is playing a game within a game. While I have watched the game’s development for some time myself through the store page - it was on my wishlist for a number of years - I confess I’ve not paid too much attention to exactly how the setting evolved, or even if it was always this way. ![]() You’re one of a few lucky (?) people chosen to visit the Chronicon: a magical place where you’re able to relive five centuries-old battles of bygone heroes, taking on their roles yourself as one of four character classes: Templar, Berserker, Warden, and Warlock. Chronicon’s backstory is a bit out-there, and probably told a little better on the Steam store page than through piecemeal delivery from in-game NPCs. ![]()
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